RIC
CE student · Builder

Code.
Engines.
Hardware.

Built a game engine from scratch, a full game platform on top of it, and a robotics DSL that compiles to Arduino C++. Currently designing a servo-driven robot arm. Still in high school.

// status
Open for commissions
// active builds
Proxima Engine + Hexyn
Hexagonal Robot Arm
// projects shipped
20+
// stack
Lua C++ Python GDScript OnShape Blender KiCad Arduino
// github
Proxima Engine
Hexyn Platform
Pulse DSL
Roblox Studio
Robot Arm
KiCad PCB
HIVE Interactives
Lua Scripting
OnShape CAD
Arduino C++
Blender
Proxima Engine
Hexyn Platform
Pulse DSL
Roblox Studio
Robot Arm
KiCad PCB
HIVE Interactives
Lua Scripting
OnShape CAD
Arduino C++
Blender
About

Building at the edge

I write code and build hardware. The line between the two is where the actually interesting problems are. That's basically where I live.

Languages I use regularly: C++, Python, Lua, GDScript. Currently working through ROS and MATLAB as I push deeper into robotics. For hardware: Fusion 360, OnShape, SolidWorks for CAD, KiCad for PCB layout (schematic to gerbers), Blender or Maya depending on whether it's engineering or art.

The plan is computer engineering. Everything I'm building right now points that direction. Game engines teach you system design, robot arms teach you hardware, DSLs teach you compilers. It all connects.

Work with me →
20+
Developers in HIVE
1K+
Community members
2
Active products
CE
Target major
Work

Things I've built

01
Proxima Engine
Custom game engine with Lua scripting built in from the ground up. Started it to actually understand how engines work, then built Hexyn on top of it.
Engine Lua C++ Custom
02
Hexyn
A Roblox-style game platform built on Proxima Engine. Same developer workflow as Roblox, without the closed ecosystem. Developers write Lua, the engine handles the rest.
Platform Lua Proxima Engine Multiplayer
03
Resworn RPG
RPG built in Roblox Studio. Custom combat system, stat progression, all scripted from scratch in Lua. No free models.
Game Roblox Lua
04
Pulse DSL
A domain-specific language that compiles to Arduino C++. Makes robotics programming readable without giving up control. Ships with a VS Code syntax extension.
Tooling Python Compiler Arduino
05
Hexagonal Robot Arm
CAD'd in OnShape, printed on a Bambu P1S. Runs STS3215 30KG servos over a serial bus, controlled via Python/pyserial on /dev/ttyACM0.
Hardware OnShape Python STS3215
06
Roblox Commissions
Client work across scripting, modeling, rigging, and animation. Ranges from individual assets to full game systems depending on what you need.
Commissions Lua 3D Animation
Services

What I offer

// 01
Roblox Scripting
Lua scripting for Roblox. Game logic, UI, datastores, combat systems. I'll scope it out first, flag anything that could be a problem, then get it done.
// 02
3D Modeling & Animation
Models and rigs for Roblox. Optimized topology, proper LODs, ready for Studio. Props, characters, environments, cutscenes.
// 03
Full Game Development
Scripting, modeling, UI, datastores, monetization. The full pipeline. I've taken projects from a blank Studio file to something shippable. Tell me what you're trying to make.
// 04
Code Review & Consulting
I'll read your codebase and tell you what's actually wrong with it. No padding, no "great work but..." just the real issues and how to fix them.
Contact

Let's build something

Got something to build? Discord is the fastest way to reach me. I check it way more than email.

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